Mayor.2ndclock.com
Emails from the Mayor's remote office building to his office residence within town.2ndclock.com.
I emailed these from my computer and can read them on my cell phone.
I emailed these from my computer and can read them on my cell phone.
Text-only emails work best.
The image size in Thunderbird changes the size of the text. Perhaps attachments will work better, unless the email is image-only, or it contains content that is not necessary.
Plants with nectar and the levitate ability
Plants grow that can have nectar collected from them. The plant has a large base which is located toward the ground and resembles a flower. The nectar increases the levitate time that's available. When levitating, the character will lift off of the ground, and can be steered in a direction.
town.2ndclock.com
Emails could be delivered in town.2ndclock.com. For example, a client could have an email address with the name clientName@town.2ndclock.com. It's nice having 250 MB as the amount of space for email delivery. And, when a message is sent to someone else, it might be different than if it was sent to yourself. 250 MB of space for an email allows me to email a lot of images at once in the email.
Service Dependables
A person rents a server. They have the server set up so they can receive emails. What difference would it be if they use that or they use something else, if they are a rich person? They have a position in the alleged community. They look over things for people, and people depend on them for services.
People depend on them for services. They are a service dependable.
Other people like Service Dependables where they work, thus those who are might like to become favorable to certain people. Others may get denied service, or have to do a task with certain implications to get what they need. Ordinarily, they just want something—not the person.
Foldable game
Private game on a private server
Multiplayer could be enabled. When the game is downloaded, it can be used with others.
I don't think that's a good idea because the game should be foldable. If someone has a problem with someone else, he can give him his game. One person might have a game, and it would not depend on an external server.
A person can play the game individually, privately. If there is an issue with that person, his game can be counted with him. His game does not depend on the community.
Individual games could be aliased
When a user buys the game, there could be an optional price for online membership, which would include an email. Online membership could allow things like trading. Currency that depends upon the community could be exchanged between members that pay for the online features. Note: The currency itself could not be purchased, but would have to be earned in game.
Currency could be sent to another player. Messages could exist between players, and could be transferred via email, using postfix—like the setup I have. Players could access their email with Thunderbird. A government could exist—I would be the president.
I use my cell phone to receive messages for 2ndclock@filewriteno.com and meanwhile write to 2ndclock@filewriteno.com from my desktop computer, which is connected to jasonh@filewriteno.com. That's the email I have set up for my service. However, the emails of the townsfolk would be connected at town.2ndclock.com.
I would have to rent a separate server for that. A considerable amount of storage could be alloted for each user, if they're paying. I could consider expanding storage and renting more servers if more people paid.
Additions to the game & Game plans
Maybe there will be some way to rent your own server and use it with the game. You could load the game on your server and log in. It could connect to the global server. If you wanted to have customization to the pre-existing landscape of the game, it would be possible if you loaded a blender model.
This does not discuss payment options. If you're paying for your server AND working on your game, you're both the client and contributor; you're more than just the one receiving services. But, you might want to make your landscape how you see fit.
The game could connect to the global server (2ndclock.com). There, other players could exist. Perhaps too, you'd want to run your server independently. But, then there would not be others there. Paying for services offered by 2ndclock Website, with me as the president could grant you free time to play without having to make a major contribution.
That does not address the issue as, if you wanted something. What if you wanted to customize the landscape, which is the pre-existing game? Maybe there will be a way to do that with your offline copy of the game.
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The game is being sold when it's done, and that allows me freedom from it. 2ndclock could be just one project. Other websites could be created. It's not that I need to escape from it, but it might be nice to leave it and be complete.
According to plan, the game will be free to take recordings of. The game will be free to play on the website. Once the game is complete, to take recordings and share them online, you'll need to pay for the game. And, your name will be added to a list, so it can be checked to show that you've paid for it.
Once the game is complete, online implementations could also begin. Adding more to the game at that point might require a separate project. Perhaps I'll be done and advanced enough that I can organize any additions into major subcategories. Every addition would have to be a vast, complex bonus. Right now, the additions could be small, as I design the game.
From:
jasonh
Date:
12/31/25, 09:59
To:
2ndclock@filewriteno.com
Once the game has been purchased, if the customer wants to use it to design their own game, and then host or sell their own game online it could be possible. However, they would have to allow others to build upon the story they develop. It should be possible to build upon the story that 2ndclock Website will introduce, if the customer wants to implement changes into the pre-existing landscape of the game. Using the game engine for character movement, and building upon the story line might be a possibility.
* The game is free: it can be played on the website.
* The game can be purchased once it is done, to allow recordings to take place (before the game is finished, recordings are allowed to be shared online).
* Once the game is finished, future additions might take place, but they'd be in large chapters.
* Once the game is purchased, online functionality that allows players to trade in-game currency and items and use email could be implemented. It would require a continuous payment.
I'm using my name for the business record.
I decided to use jasonh@filewriteno.com as the reference on x.com. X.com/2ndclockWebsite refers to jasonh@filewriteno.com as my email. I want to be more involved with my participants, as the mayor. town.2ndclock.com might be the town where the clients reside.
I'm setting up email. I'm going to charge $5 per email, per month. There will be 15 GB of storage, a 250 MB per-email size (with attachments and images), and 100 clients per server. Incrementing servers might come in numbers after town, in the town prefix for 2ndclock.com, which forms the subdomain name. clientEmail@town1.2ndclock.com could be the emails of the first server.
I'll be able to use my name on Paypal, so I will not have to form a business. I could use an LLC, but I won't have to now, and that will be more like how I want to be involved with the town--of which I am the mayor! There are some concepts of how the game will work. I've written on that topic and I might want to make a document based upon it, which is revised and thought upon, after considering previous material.
The game is one thing, but emails are another. They will be involved with each other. The game might not come out right away. I want to write a document on how it's going to work, based on past work.
For my business, I'll use paypal. I'll use my name on the business name part of the form, instead of getting an LLC. That will speed up production. But, I can't log in to paypal right now because my cell phone expired and I need the phone number to get in there and change my information. I have another check coming up soon, so I'll renew my cell phone service.
I must have overlooked it, as a lot of information was coming in on my cell phone. The new technology has updates that provide a lot of information, and it's not so end-user friendly. Part of the developer process is evident in the technology. With Thunderbird, I noticed some things mentioned that show it's a good product, but they're asking for a donation. Part of what makes it free must be involved with that, and it's nice to see that it's been done on an open-source basis.
Once I get my next check, I'll have to update my cell phone service and rent another server for the emails. I'll update my Paypal information, and begin looking into how to implement that in the site. I want to write a document on the plans of the game based on past information.
Perhaps there could be an internal forum based upon emails. If you email this target, it will reply to a forum. A forum of the town can exist within the website for those who have logged in. You'll have to pay to be a member. However, the game which has not been discussed up to now will not require a membership.
forum@town1.2ndclock.com could be the destination to which you could provide an email. If the email reaches that, the HTML of the email, included with the content, could be part of the site (as a paying member). Once an email expires, if you have not payed for it, it will be deleted in 1 month. That will make room for new members, at no cost to the server.
Renewing your service before then will allow you to resume at that server. Your emails can be downloaded and erased to make room for more. If you lose access to your email from not paying it will be locked, preventing any more emails.
Perhaps we could discuss the game as a town. People of the town could email each other. Having an email would be a safe way to contact members of the town. The town is based on a game that I'm developing. Content of the emails does not have to be based on the game.
The emails provided to the paying clients won't be read. There should be a list for each client that allows them to decide who they DO NOT want to receive emails from. The list they keep will be independent of all other recipients.
Emails of the town are independent.
Clients can use an email as a paying subscriber of town emails. It will be something that can be used independently. There is not an argument among a group of what should come next; that's something I'm overlooking. The emails can be used for any purpose, and as mayor I will not read them.